The Abyssal cards

NameImageRarityTypeCostDescription
RetreatSpecialCurse1Gain 1 Vulnerable. Permanently replace this card with an Overexert. When you thepirate:Bury this, play it. thepirate:Purge.
DefendBasicSkill1Gain 5 (8) Block.
ReloadBasicSkill1(Retain.)Gain 6 (8) Block. Return a Cannon or a Cannonball from your Exhaust pile to your hand.
Round ShotBasicAttack2Deal 12 (16) damage. Exhaust
StrikeBasicAttack1Deal 6 (9) damage.
Ancient CrabSpecialAttack1Deal 20 (25) damage. When thepirate:Buried, return this to your hand and then thepirate:Dig. thepirate:Predatory.
Bathe in BloodSpecialSkillthepirate:Lure. Innate. Unplayable. On draw, gain 1 Vulnerable, discard this, and draw a card.
CannonSpecialSkill0Retain. Exhaust. While this is in your hand, Retain 1 Cannonball this turn.
Electric EelSpecialSkill1 (2)Draw 1 card and gain [E] ([E]). When you thepirate:Bury this, play it. thepirate:Predatory.
KrakenSpecialSkill2thepirate:Stun enemy. Apply 10 (15) thepirate:Ink to all OTHER enemies. thepirate:Predatory. Exhaust.
Lower DefensesSpecialSkillthepirate:Lure. Innate. Unplayable. On draw, gain 1 Frail, discard this, and draw a card.
Shovel BladeSpecialSkill0Retain. thepirate:Dig (twice). Exhaust.
Withdraw WeaponsSpecialSkillthepirate:Lure. Innate. Unplayable. On draw, gain 1 Weak, discard this, and draw a card.
Beach BuddyCommonAttack0Deal 4 (6) damage. Whenever you thepirate:Bury, return this from the discard pile to your Hand.
Brace For ImpactCommonSkill1Next turn, gain 10 (13) Block.
BuryCommonSkill1thepirate:Bury 1 card. Draw 1 (2) card(s).
Chemical WarfareCommonAttack1Deal 8 (11) damage. Enemy takes 50% more damage from thepirate:Ink.
Cursed BladeCommonAttack1Deal 12 (17) damage. The first time you play this each combat, Gain 1 thepirate:Corrupt_Artifact.
CutlassCommonAttack0Deal 8 (9) damage.Put this card on top of your draw pile and reduce it's damage by 2 (1). Exhaustive 3.
DigCommonSkill1thepirate:Dig.(Draw !SM! card.)
Evasive ManeuverCommonSkill1Apply 5 (8) thepirate:Ink.
Head to ShoreCommonSkill0(Draw a card and) Discard a card. At the start of your next turn, thepirate:Dig.
HeadbuttCommonAttack1Deal 9 (12) damage. Put a card from your discard pile on top of your draw pile.
Makeshift SpearCommonAttack1Deal 8 damage to all enemies. When this card is Upgraded, remove it from your deck instead.
Momentous AttackCommonAttack2Deal 5 (6) damage. Deals 7 (9) additional damage for each energy spent this turn.
ParryCommonSkill1Gain 6 (8) Block. Gain [E].
Retreat to ShoreCommonSkill1Gain 6 (9) Block. thepirate:Bury 2 cards.
RiposteCommonAttack1Deal 6 (9) damage. Gain [E].
Shots in the DarkCommonAttack1Deal 2 (3) damage to a random enemy 4 times.If this kills an enemy, play this card again.
SubdueCommonAttack1 (0)Deal 5 damage. Deals additional damage equal to thepirate:Ink on enemy.
Swab The DeckCommonSkill1Gain 7 (10) Block.If this is the first card you played this turn gain 3 (4) additional Block.
Trusty ShovelCommonAttack1Deal 9 (10) damage. thepirate:Bury 1 (2) card(s).
Ancient AlliancesUncommonAttack2thepirate:Mysterious. Deal 14 damage.
Ancient JewelUncommonSkillUnplayable. When you thepirate:Bury this card, gain 2 (3) [E].
Ancient MapUncommonSkillUnplayable. When you thepirate:Bury this card, draw 2 (3) cards.
AusterityUncommonPower2 (1)Whenever you thepirate:Bury a card, draw 1 card.
Boarding PartyUncommonAttack2Deal 16 (20) damage. Bury all non-Attack cards in your draw pile.
Bolster CrewUncommonSkill1thepirate:Mysterious. Gain 3 Strength. The first time you play this each combat, lose 20 gold.
Chain ShotUncommonAttack2Deal 12 (16) damage. Enemy loses 4 (6) Strength this turn. Exhaust.
Fire At WillUncommonPower2 (1)The next Cannonball you play, and The first Cannonball you play each turn costs 0.
Flexible LimbUncommonAttack1Deal 5 (8) damage. If the enemy has thepirate:Ink, gain [E] and draw 1 card.
Genetic SpliceUncommonSkill1Remove all thepirate:Ink from enemy. Gain 1 Dexterity for every 4 (3) thepirate:Ink removed. Gain 6 Block. Exhaust.
Ghost of BlackbeardUncommonAttack0Deal 10 (13) damage. Costs 1 [E] more for each card thepirate:Buried this combat.
Giant BeakUncommonAttack2Apply 1 Vulnerable, then deal 11 (14) damage.
Grape ShotUncommonAttack2Deal 2 (3) damage to a random enemy. thepirate:Storm. Exhaust.
Hardened BrineUncommonPower1 (0)Whenever you use energy, gain 1 Block for each energy spent.
Ink BlastUncommonAttack2Deal 7 (9) damage and apply 7 (9) thepirate:Ink.
Ink ShotUncommonAttack2Deal 8 (11) damage and apply 2 (3) thepirate:Ink to ALL enemies. Exhaust.
JettisonUncommonSkill1thepirate:Bury 2 (3) cards. Gain temporary Strength equal to their cost, and 1 Strength for each Unplayable card thepirate:Buried.
MenaceUncommonSkill1 (0)Double all debuffs on enemy. Exhaust.
MercenariesUncommonAttack1Ethereal. Deal 20 (26) damage.The first time you play this each combat, lose 15 gold.
OverexertUncommonAttack1Deal 24 (28) damage. Permanently replace this card with a Retreat (Retreat+). thepirate:Purge.
Pin DownUncommonSkill1Apply 2 (4) Weak. Shuffle a Shovel Blade to your draw pile.
Pirate BayUncommonSkill1Gain 7 (10) Block. Create a copy of a card in your draw pile, then thepirate:Bury it. Exhaust.
RansomUncommonSkill1 (0)thepirate:Bury a card.Gain energy equal to its cost
Red ShirtUncommonSkill1 (0)When you would lose any HP this turn, receive that much thepirate:Bleeding instead. Exhaust.
SaboteurUncommonSkill2Gain 12 (15) Block. The next time enemy (ALL enemies) would gain Block, instead it doesn't (they don't).
SandblastUncommonAttack3Deal 12 damage. Apply 2 (3) Weak and Vulnerable. Costs 1 [E] less for each card thepirate:Buried this turn.
Scout AheadUncommonSkillXNext turn, thepirate:Dig X (X+1) times. Exhaust.
Sea TurtlesUncommonAttack0Deal 8 (11) damage. When you thepirate:Bury this, thepirate:Bury a copy. When you thepirate:Dig this, put a copy in your draw pile. Exhaust.
Storm SurgeUncommonPower1 (0)Whenever you use energy, gain 1 temporary Strength.
Strange BladeUncommonAttack1thepirate:Mysterious. Deal 10 damage.
Thief's AccompliceUncommonSkill1Gain 9 (12) Block. The next time you lose gold, gain that much gold.
Too Much RumUncommonPower1When you thepirate:Bury a card, Exhaust it and gain 3 (4) Block.
TropomyosinUncommonSkill1Enemy loses 1 (2) Strength and gains 2 (4) thepirate:Ink. Apply thepirate:Volatile_Ink to enemy for 1 turn. Exhaust.
Volatile InkUncommonPower1 (0)Gain thepirate:Volatile_Ink.
Attend to CacheRareSkill0thepirate:Bury a card, then thepirate:Dig (!M! times). Exhaust.
Beach CrewRarePower1 (0)At the start of your turn, you may thepirate:Bury a card.
Captain's QuartersRareSkill1This Turn, your next Attack or Skill is played twice. Exhaust. (not Exhaust.)
Caustic InkRareSkill2(Retain)Enemy loses Block, thepirate:Artifacts, and 2 Strength. Apply thepirate:Ink equal to Block lost. Exhaust.
Cephalopod FormRarePower3Ethereal. (not Ethereal.) Whenever you play a card, apply 1 thepirate:Ink to ALL enemies.
CycloneRareSkill0Gain 2 (3) Block. thepirate:Storm. Exhaust.
Dark ExperimentRareAttack1Deal 10 (14) damage and apply 4 thepirate:Ink.If Fatal, permanently increase thepirate:Ink applied by this card by 3 . Exhaust.
Dark OfferingRareSkillXthepirate:Bury up to X (X+1) cards and apply 2X (2 X+1) thepirate:Ink to ALL enemies. Exhaust.
Dark PlansRareSkillUnplayable. thepirate:Mysterious. Apply 10 thepirate:Ink to ALL enemies for each time this was thepirate:Buried
Davy Jones' LockerRarePower1thepirate:Purge this and the next card you play.(Gain a Davy Jones' Locker to your deck.)
Death KnellRareSkill1 (0)Trigger the start of combat and start of turn effects of target Relic. Exhaust.
Down with the ShipRareAttack2Bury all but 1 card from your draw pile, then deal 2 (3) damage for each card thepirate:Buried. Exhaust.
Hatch PlotRareSkill1Play a card from your discard pile (cannot choose Hatch Plot). Exhaust. (not Exhaust.)
Heated ShotRareAttack2Deal 18 (24) damage to the leftmost enemy. If this kills an enemy, play this card again. Exhaust.
RetaliationRareAttack2 (1)If enemy intends to attack, deal damage equal to enemy intent.
Sorcerer AttackRareAttack1Deal 11 (15) damage. Remove all Artifact and Apply 1 thepirate:Corrupt_Artifact. Exhaust.
Time WarpRarePower3 (2)At the start of turn, return the first non- Exhaust card you played the previous turn to your hand. Gain [E] equal to its cost.
Unstable FormulaRarePower1 (0)At the start of turn, Apply thepirate:Ink to ALL enemies equal to their current thepirate:Ink.

The Abyssal relics

NameImageTierPoolDescriptionFlavor
Gunsmith's BibleStarterPirate_purple_colorRight click to permanently replace this with a CannonTrinket Relic, based on your current Act.Waiting until later Acts grants progressively stronger Cannon Trinket Relics.
Money BagCommonPirate_purple_colorWhen you spend gold at shops, add it here. When you lose gold, lose it from here first instead.
Writing ReedCommonPirate_purple_colorWhenever you apply thepirate:Ink, apply 1 additional thepirate:Ink.
Exotic DishUncommonPirate_purple_colorAt the start of battle, apply 5thepirate:Ink to ALL enemies.
Inspirational OrnamentUncommonPirate_purple_colorUpon pickup, choose 1 of 20 cards from the base characters to add to your deck.
Navigation DeviceUncommonPirate_purple_colorAt the start of your 2nd turn, thepirate:Dig.
Wooden CompassUncommonPirate_purple_colorWhenever you thepirate:Bury a card, deal 5 damage to a random enemy.
Greedy ChestRarePirate_purple_colorAt the start of battle, gain 1Strength for every 100gold you have.
Wooden LegRarePirate_purple_colorAt the start of battle, thepirate:Bury up to 3 cards.Tip: At anytime, you may right click this relic to save up to 3 cards to be preselected at the beginning of combat.
Black Cannon TrinketSpecialPirate_purple_colorAt the start of combat, add a Cannon to your hand. Cannongains: The next Cannonball you play this turn costs 0.
Gold Cannon TrinketSpecialPirate_purple_colorAt the start of combat, add a Cannon to your hand. Cannongains: The next Cannonball you play this turn costs 0. Apply Vulnerable to ALL enemies. Gain 2Strength.
Platinum Cannon TrinketSpecialPirate_purple_colorAt the start of combat, add a Cannon to your hand. Cannongains: The next Cannonball you play this turn costs 0. Apply Vulnerable and Weak to ALL enemies. Gain 2Strength. All enemies lose 2Strength.
Silver Cannon TrinketSpecialPirate_purple_colorAt the start of combat, add a Cannon to your hand. Cannongains: The next Cannonball you play this turn costs 0. Apply Vulnerable to ALL enemies.
Experimental CannonBossPirate_purple_colorReplaces your Cannonrelic (or Gunsmith'sBible ). At the start of combat, add a Cannon to your hand. Cannongains: The next Cannonball you play this turn costs 0 and is played twice.
MotivationBossPirate_purple_colorThe first time you thepirate:Bury each turn, gain [E] .
Bottled VoidShopPirate_purple_colorChoose a card. You cannot draw the chosen card in your opening hand at the start of combat.What is this?

The Abyssal potions

NameImageRarityDescription
Ink PotionCommonApply 12 Ink to target enemy.
Island PotionRareBury, and then Dig.

The Abyssal keywords

NameDescription
StunStunned enemies skip their turn.
ArtifactsNegates the next debuff.
BleedingAt the end of your turn, lose HP equal to half your Bleeding (round up), and then reduce your Bleeding by that amount.
BurySelect a card from your draw pile and discard it.
Corrupt ArtifactPrevents the next buff that would be applied to target.
DigReturn a card from your discard pile to your hand and upgrade it.
InkThe next time this enemy would deal damage, prevent damage equal to the ink value, deal that much damage to the enemy, and then remove that much ink.
LureWhile this is in your deck, it's associated Predator card will always spawn in non-boss card rewards that have at least 1 rare. When the corresponding Predator card is added to your deck, remove this from your deck. Can only spawn from combat card rewards.
MysteriousThis card cannot be upgraded outside of combat.
PredatoryIf your deck contains the associated Lure card, always spawns in non-boss card rewards that have at least 1 rare. Cannot spawn through any other method. When added to your deck, the corresponding Lure is removed.
PurgePermanently remove this card from your deck.
StormPlay a copy of this card for each previous card played this turn (you can't take damage while playing copies).
Volatile InkInk is removed from enemies at the end of turn instead of during damage (benefits multi-attacks).

The Abyssal creatures

NameImageTypeHP
the AbyssalPlayer75